Sonic Ether's Unbelievable Shaders

''' Hey! I feel like this should be removed as it is not part of OptiFine in any way, or then add all shader packs, since there's nothing in particular this Shader pack has that the others dont. Anyway, enjoy reading! '''

Sonic Ether's Unbelievable Shaders (aka SEUS) is a shaderpack that can be used in OtiFine or the GLSL Shaders Mod (obsolete). It currently haves 3 variations.



Variations
SEUS have 4 variations on the moment of writing


 * SEUS (11) (Legacy version)

The classic version of SEUS, not supported A reinvention of the legacy versions of SEUS that brings quality visuals at a reasonable performance using traditional rasterization-based rendering methods. It is supported now. SEUS (1.02) Ultra
 * SEUS (1.0.1) Renewed

Another version of SEUS legacy shaders, but older and worse


 * SEUS PTGI

An experimental version of SEUS that includes a uncommon usage of Path Traced ilumination, wich is just about the same as a Ray Traced ilumination, but can run in any card that is not a RTX, and performs better on RTX. It's worth pointing out that not all cards are powerful enough to have a playable FPS. If you consider 18 FPS playable, time for a upgrade buddy. The “PTGI” in the name stands for “Path Traced Global Illumination”, which is also the main feature of this project. It also includes advanced reflections, that can reflect the world behind you, so it isnt blank as other shaders are. The "blank" reflection occurs because, for performance reasons, the game doesn't quite render textures and entities that are not in the camera FOV. The Path/Ray traced graphics, do render it, making performance considerabbly worse. It is currentlly on development, and you can get it on SE's patreon, or... Other ways... If you know what we mean...