This is a list of all OptiFine's features, that are currently in the newest versions of OptiFine (in OptiFine 1.16.5).
All features[]
In Video settings[]
Others[]
- doubling the FPS
- decreases lag spikes and smooth gameplay
- Support for HD Textures
- HD textures and HD fonts (MCPatcher not needed)
- custom terrain and item textures
- animated terrain and item textures
- custom HD Font character widths
- custom colors
- custom block color palettes
- custom lighting
- unlimited texture size
- Support for Shaders
- based on the Shaders Mod by Karyonix
- Allows handheld and dropped light emitting items to illuminate the objects around them
- Similar, but not related to the Dynamic Lights mod
- Variable Render Distance
- From Tiny (2 chunks) to Extreme (64 chunks)
- Sun, moon, and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting
- Performance VSync
- Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advan
- Restores details in mipmapped textures
- AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing
- Smooths jagged lines and sharp color transitions
- AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Fixes grass blocks side texture to match surrounding grass terrain
- Fixes transparent blocks textures to match surrounding snow terrain
- Clear Water
- Clear, transparent water with good visibility underwater
- Random Mobs
- Use random mob textures if available in the texture pack
- Connected Textures
- Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures
- Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- FPS control
- Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples)
- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control
- Load Far - loads the world chunks at distance Far, allows fast render distance switching
- Preloaded Chunks - defines an area in which no new chunks will be loaded
- Chunk Updates per Frame - allows for faster world loading
- Dynamic Updates - loads more chunks per frame when the player is standing still
- Configurable Details
- Configurable Animations
- Fast Texturepack Switching
- Switch the current Texturepack without leaving the world
- Fullscreen Resolution
- Configurable fullscreen resolution
- Debug
- Fast Debug Info - removes lagometer from debug screen
- Debug Profiler - removes profiler from debug screen